Compiling
Requirements
The requirements for building Textadept are not quite so minimal.
Linux
Linux systems will need the GTK+ development libraries. Your package manager
should allow you to install them. For Debian-based distributions, the package is
typically called gtk2.0-dev. Otherwise, compile and install it from the
GTK+ website. Additionally you will need the GNU C compiler
(gcc) and GNU Make (make). Both should be available for your Linux
distribution through its package manager.
Mac OSX
XCode is needed for Mac OSX as well as the GTK-OSX Framework.
Windows
Compiling Textadept on Windows is no longer supported. If you wish to do so however, you will need a C compiler that supports the C99 standard (Microsoft's does not) and the GTK+ for Windows bundle and win_iconv libraries.
The preferred way to compile for Windows is cross-compiling from Linux. To do so, in addition to the GTK+ development libraries mentioned above, you will need MinGW with the Windows header files and the Windows bundle along with win_iconv. The former should be available from your package manager. The latter you will have to download manually.
Download
Download the textadept_x.x.src.zip, regardless of what platform you are on.
Compiling
Linux
For Linux systems, simply run make in the src/ directory. The textadept
executable will be created in the root directory. You can make a symlink from
it to /usr/bin/ or elsewhere in your PATH.
Mac OSX
In Mac OSX, open xcode/textadept.xcodeproj in XCode, change the active build
configuration combo box from Debug to Release (if necessary), click Build,
and copy the resulting xcode/build/Release/textadept.app to your user or
system Applications folder.
Windows (Cross-Compiling from Linux)
When cross-compiling from within Linux, first unzip the GTK+ for Windows bundle
into a new src/win32gtk directory. Then rename all the
src/win32gtk/lib/*.dll.a files to src/win32/gtk/lib/*.a, removing the .dll
part of the filename. Finally, modify the CC, CPP, and WINDRES variables
in the WIN32 block of src/Makefile to match your MinGW installation and run
make WIN32=1 to build ../textadept.exe.
Problems
Mac OSX
In Mac OSX, if the build fails because of a
`redefinition of 'struct Sci_TextRange'`
error, you will need to open src/scintilla-st/include/Scintilla.h and comment
out the following lines (put // at the start of the line):
#define CharacterRange Sci_CharacterRange
#define TextRange Sci_TextRange
#define TextToFind Sci_TextToFind
src/scintilla-st/src/LexLPeg.cxx may need to have TextRange tr changed to
Sci_TextRange tr as well.